Some missions allow you to select more than one character or a generic "research student" with minimal strengths. The players can build bases using supplies found on the map, often stealing enemy supplies air-lifted to the enemy hunters. Bases provide tents for sleeping off the effects of a gun shot , or for hatching dinosaur eggs.
By building an egg hatchery, the player can add friendly dinosaurs to their team. Dinos make great friends in a battle. As the game is targeted at youngsters, the missions rarely involve killing the enemy. The most violent objective I found was the destruction of enemy jeeps I assume these jeeps were unoccupied - ha ha. Most objectives reward good behavior such as rescuing eggs, freeing dinosaurs, and returning the baby T-Rex to his mommy.
Don't let the non-violent objectives fool you, the objectives are sometimes difficult to achieve. Playing on the "Hard" setting, I replayed the 7th mission 5 times before completing it successfully.
On an even kinder note, when the players on your team are "killed," no blood is shed. The character says something about "Sarah's wounded" or "I'm outa here" instead of groaning in agony while your insides are being ripped out by a raptor. They handled this rather nicely and avoided the death subject altogether. I enjoyed the game and believe the target audience will enjoy the game as well. My only reservation is the narrow target audience. Children ages will no doubt enjoy the game if they can master the complexities of a real-time strategy game, and I'm certain they can.
On the downside, the game comes with only 12 missions and these are easily completed on the "easy" setting. Without a "random game generator" to keep the game interesting, the lifespan of the game is rather limited. I would encourage players to play at a skill setting of "Hard" to spread out the life of the game.
The only downside: if a child cannot complete a certain level on the "Hard" setting, there is no way to make the game "Easy" without starting back at scenario 1. Most missions are easily completed with persistence and a little bit of thought.
Still, there is one scenario that almost requires the sacrifice of a research assistant to complete the mission - a concept that may be difficult for a child to recognize. Yes, the game gets the prize.
It breaks new ground and rewards smart children. We should expect good things from Dreamworks Interactive in the future. Just be sure to install the ATX-Mod, it enhances the game and kills some of the nastier bugs.
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