If you're using an exceptionally quick footed back like Reggie Bush or Warrick Dunn, you can even string multiple Highlight stick animations together to produce some truly amazing runs.
However, despite EA's format of adding a few key features in each year to sell the game, if you ask any Madden PC gamer to list their priorities in their NFL gaming, chances are you'll see 'franchise mode' high up on the list - a mode that has been in the series for years but still doesn't seem to get the attention it deserves features wise.
Madden 07 PC, while remaining largely similar to 06, improves upon a few key aspects in the franchise mode. First of all, they have added the ability to edit players mid franchise in-game, assign team captains and change the injury sliders for in-game and simulated games - all three of these features weren't 'officially' in 06 PC, but were available if you downloaded user made editors.
The PS2 and Xbox versions have had most of these somewhat minor yet vital features for 3 years now so it's about time they picked up the slack for the PC version. Outside of adding stuff that should have been in the PC version years ago, they have added a new feature called 'Player Roles', which define specific capabilities or influences a player can have. There are many more roles varying in positive or negative effects, ranging from 'Team Distraction' to 'Fan Favorite', and each player can have a maximum of two roles, although most of the lesser known players have none for the first season in a franchise.
Roles are added and subtracted each offseason depending on what happened the season prior - for instance, for a player to retain the 'Pass Rusher' role, he'll need to actually rack up some sacks or it will be stripped from him. Speaking of the offseason, Madden 07 PC finally features a Free Agency period before the Draft, and a new draft scouting system that lets you check out rookie prospects in a College All-Star game and in mini-games. I think some more work needs to be done to make the rookie period feel authentic, particularly in the CPU AI area which seems untouched from 06, but it is finally getting there after years of the same thing over and over.
However, while a few key additions and changes have been made to franchise mode, a few key issues from 06 remain. Once again there is no official support for custom teams in franchise mode, so you'll have to explore user created utilities to address this.
Once again, user created utilities come to the rescue here with automatic coach slider adjustments that help distribute CPU stats better in simmed games. As far as the actual in-game gameplay goes, to the untrained eye 07 plays pretty much the same as 06, but keen followers of the series will notice quite a lot of small yet important changes. One of the coolest parts about the DB AI is it actually seems you can pick on weaker defenders, but when you go up against a Champ Bailey or a DeAngelo Hall, you might be better off going to the other side of the field.
Of course, it all really depends on what difficulty and sliders you use, but there are definite improvements in 07 when it comes to DB AI. It's still not perfect, but they've got to have room for the randomness that is the NFL. After all, NFL DB's aren't perfect either, it is a position with a lot of yearly staff turnover for a reason.
Another small but important enhancement to do with the gameplay is that most animations are executed when two players are closer to each other compared to This may sound like a really small insignificant tweak, but when you've got 11 defenders after your HB, the distance in which animations are executed can make a huge difference - anyone who plays NCAA on the consoles will know this first hand as that game creates a sense of 'big play on any play' due to the fact animations are only executed when players get very close, creating more open room, therefore producing more big plays.
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These cookies will be stored in your browser only with your consent. I needed to find a way to get more copies of this game! Reviewer: scattwaz - favorite favorite favorite favorite favorite - November 9, Subject: scott Madden '08, it's nirvana on a plate. Nah, I mean it was pretty alright John Madden Football, now I've seen it all It shows how the mighty just refuse to fall Pick any game you want, you have my guarantee Because there's a Madden just for me!
Yeah, I know. I hate talking politics but everybody has a right to Madden, just ask the Madden 3DS community. Those guys get it! All-New Skill Drills: Take on an army of tackling dummies in an all-new skill drills mini-game designed to teach you the game of football.
A progressive learning system teaches you how to use game controls under pressure, while advanced and multiplayer modes allow you to fine-tune your skills or challenge a friend to a head-to-head competition. Play through four competition levels with your fantasy squad in hope of winning challenges, increasing your salary cap, and adding new superstars to your team. Madden Unmatched: All-new player moves, including auto-motion and low-hitting tackles, plus ultra-smooth gameplay provide the most realistic NFL gaming experience ever.
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