Unofficial Dawnguard Patch. Unofficial Hearthfire Patch. Unofficial Dragonborn Patch. Immersive detection of NPC. It is flagged as a master and is only meant as a last resort for fixing crashes.
Already included in Unofficial Skyrim Patch. Skyrim Shadow Striping Fix. Update: So in my old save I could do anything with the animations without any trouble, on the main save I can't see the animations but the actions still occur.
So when I was about to get the blessing of diabella, I didn't bend over to drink the water or anything, but I still received it. However, when climbing on a horse, I would just stare and the action wouldn't occur. I have different armor and weapons on the saves, and I tried undressing and doing the same activites. Still the same results.
So the only main difference between them are my shouts, spells and levels. Last edited by Dovahbear ; 16 Mar, am. I don't understand how the bug is pretty much gone in the old saves but terrible in the main one. I don't know what to do, so I might have to restart from my old save. But if is a bug that I somehow triggerd while doing quests and stuff then it doesn't even matter. BVLT - Human. Last edited by Garrett Aelito ; 17 Mar, pm.
Start from old save and if OK save manually it then play from there. Remove the save or saves above that new save.
This will not affect the game as you haven't removed mods etc. Or remove the two mods, play and save from a good save and then do the above.
Remove this it was before CK release and needs a patch even I couldn't find it to use. Compatibility Patch TES5Edit does nothing with it Run TES5edit for background loader check if you decide to clean dirty edits make sure you do not verify game after doing so.
I am at a lost to how even TES5Edit works. I tried to remove midas from LOOT, ofcourse it didn't work because there isn't a big red delete button but then again I have no idea what I'm doing so if there's more to it than that then I get it. I tried to remove Human. I've gone thru probably about 50 mods, some small some big, and thought that disabling them and then deleting them would work.
I would just start skyrim again and load to my latest save with the standard ''Files are missing'' message. I'm completly new to all of this and I can image that you guys are getting or already is frustrated, so I'd like to apologys in advance. Last edited by Garrett Aelito ; 18 Mar, am. I won't be able to find every single mod that I've downloaded on my character. Whenever I wanted to remove them, I disabled them from the nexus and then deleted them.
Also, on a side note, I found Animation. So after some thinking, I will restart skyrim from scratch. I will uninstall all the mods, content etc.
Besides, there are some awesome mods that I never tried that can only work with a new save Perkus Maximus , but thank you guys!
Thx, I have the same problem. When transferring existing plugins from Skyrim to Skyrim Special Edition SE , there are a few important changes to consider. Many mods should convert without too much effort, but be aware that some mods may require extra editing. Creation Kit may be obtained at bethesda. If an author has long since disappeared, players may convert mods for personal use.
Stick to simpler mods and realize some conversions may require practiced editing skills. Watch out for plugins that edit waterflow, NPCs, or lighting. You may want to use TES5Edit check-for-errors feature first. Even though some errors or dirty edits may be fine in Skyrim , these errors may break or cause other issues in Skyrim SE. Best to let original author fix these issues. Old archive files are not compatible with SE.
If the plugin includes an archived BSA-file, it must be packed with the new archive tool included with CK. Load the existing BSA, select all contents, choose use folder button, and unpack. Check for meshes, FaceGen data, or animation files that may need updating see below.
The new CK archive tool, archive. Verify folder structure of archived file using BSA Browser. Use Nifscan to check for problems and NifSkope to update meshes. There are alternative methods available to scan and fix meshes.
Drop Nifscan. The primary incompatibility is the existence of skin-strips which need to be converted into triangles. Go nuts. Updated FaceGenData will be saved in the normal folder locations:. Repack these files into BSA keeping the same directory structure then delete the generated folders.
Warning : Customized face geometry, such as those modeled or exported from Racemenu, may be lost. Instead you may prefer to delete this generated data and use original data with SE nif optimization. Some body and face mods may cause a crash in racemenu during character creation. Save original maps using the DXT5 format. Players may consider removing these textures or find a compatible mod. CK will automatically update specific requirements. Plugin authors may want to check for any surprises using SSEedit.
Be aware that some edited features may require manual updating. Some warnings on loading a plugin is normal, but pay attention to plugin-specific warnings or warnings when saving. Also, try xEdit check-for-errors feature. Some of these errors may be fine in bit Skyrim , but may break or cause odd side-effects in SE that will need to be fixed. All form versions are supported and safe to use, been so since Fallout 3 back in when they added it.
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